Dispatch Centre

Dispatch Centre Roles
The Dispatch Centre is a key (and free) building that when utilised, can provide many benefits to gameplay.

It is a combined area for an overview of relevant information, and gameplay settings.

Stations and buildings built by the player can be allocated to a Dispatch Centre. When allocated to a dispatch centre, it expands the radius in which missions can be generated. Useful for when POIs are outside the station call generation radius.
 * You can build additional Dispatch Centres for every 25 stations built.
 * (station count / 25 = amount of Dispatch Centres)

Planned Events
The planned events tab displays a list of planned events that are in addition to missions generated by the game - for example the police mission "Dignitary Protection" and the limited Easter mission "Easter Community Fair" were displayed here when generated. These are timed-duration missions, lasting for a set amount of time both pre-mission, and the mission itself (e.g: Dignitary Protection has a mission duration of 30 minutes)

Log
The log tab keeps a record of training completion and completion of building expansions. It lasts for 7 days.

Statistics
The statistics tab collates the amount of buildings allocated to that dispatch centre, as well as the amount of vehicles that are in those attached dispatch centres.

Buildings
The buildings tab has a complete list of every building allocated to that dispatch centre. Information contained includes:
 * Name - Name of the building/station
 * Extension Level - Current extension level of the building/station
 * Hiring phase - Whether the station is hiring staff currently, and what hiring phase is the station allocated (none/ 1 day/ 2 days / 3 days / automatically)
 * Staff - The amount of staff currently located at that station
 * Personnel (Desired) - How many staff are wanted for that station. The amount can be changed by clicking the pen button in that column
 * Dispatch Centre - You can choose which dispatch centre that that building/station operates from

Expansion
A list of all stations and buildings allocated to the dispatch centre that have expansion options (Fire Stations, Police Stations, and Hospitals). You can see which expansions are available and start/cancel expansions from this menu rather than going to the individual station page.

Vehicles
A list of all of the vehicles allocated to the dispatch centre. information contained includes:
 * Current vehicle graphic
 * Name - Vehicle Name (can be changed using the pen icon in that column)
 * Vehicle status - displays the current status code (1-8) and colour.
 * Buildings - What station the vehicle is allocated to
 * Crew (max) - the maximum limit of crew for that appliance (not the current crew on the appliance)
 * Total Mileage - Cumulative distance travelled by each appliance (only displayed in miles)

Training-Courses
A list of training academies (Fire/Police), and the ability to start training courses from this tab

Patrol Vehicles
Vehicles can be allocated to a certain patrol area or route that has been created. Vehicles allocated to a patrol route act as if they are in station, but travel around the route until either allocated to a call or the time limit for that route ends. If a vehicle responds to a call and returns again, they re-commence the patrol route unless the time limit has completed.

Patrol Routes
Here patrol routes can be created, modified, or destroyed.
 * Creation - Patrol routes are created using waypoints on the map, with no maximum way point limit. When created, they are saved to the route name given by you.
 * Modification - Created patrol routes can be modified by clicking on the relevant patrol route and modifying the waypoint(s)
 * Deletion - Patrol routes can be deleted by pressing the red rubbish bin icon

Settings
Contained in this tab are gameplay settings that can be modified. Some are only able to be used if you are a premium account holder The game must be restarted or refreshed to allow any changes to take place.
 * Maximum alliance missions distance (in KM) - Sets the limit for shared alliance missions to be displayed in your main mission log. Alliance missions will continue to be displayed in the main map regardless of distance.
 * Main Dispatch Center - Sets the main Dispatch Center if you have built multiple dispatch centres.
 * Show alliance vehicles from missions you're not involved in - Enable or disable to view all alliance vehicles within your map, regardless of whether they are on the same mission as you.
 * Show vehicles route on the map - Draws a line on the map showing the route an vehicle will take to reach the destination.
 * Automatically stand down EMS units when not needed (Premium Feature)  - When enabled, this will automatically cancel any extra ambulances that are unnecessary for completing a call. For example if you dispatch 4 ambulances to a call for one patient - the first ambulance will treat the patient and the other 3 on arrival will return back to the station (or the next allocated call)
 * Mouse over map fades out inactive elements - When holding the mouse pointer over a mission or unit on the map screen, it will grey out all of the other missions and units.
 * Static window -
 * Show vehicles on map (mobile version only) - Shows vehicles on the map screen in the mobile game.
 * Show vehicles on map - Shows all of your vehicles on the map.
 * Big Alarm and Response Regulations at the alarm window -
 * In the ARR show the maximum travel time of the vehicles - Shows the maximum time the vehicles have to travel
 * Enable a search function in the Alarm and Response Regulation - Allows the ability to search for A&RR's produced by the player for each tab
 * Show vehicle display limited message before alarm and response regulations -
 * Only use own POIs (default is unchecked, which means it uses POIs others have set) - If unchecked and you belong in an alliance, then POIs made by other alliance members can be used to generate missions.
 * Mission expansion - Missions can be expanded, eg: (police mission) Riot can become a brawl
 * Radio notification when mission expanded - If a mission is expanded, it shows up in the radio tab as an alert.
 * Animated mission progress bar - The progress bar animates how long the mission has until completion.
 * Automatically closes the alarm window after dispatch - The alarm window closes once the dispatch button is pressed
 * Hide FAQ button on mobile devices - (As it states)